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Gaming, Consoles and Creativity
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Asynchronous version available
As of:
to
353
Days
21
Hours
20
Mins
29
Secs
Video games—on our phone, computers and consoles—are a part of everyday life. But did you know that games not only take thousands of hours to create and require complex tech to run, but that they also need to be disposed of in specific ways? Get ready to explore the creativity and ingenuity that go into gaming as we follow the lifecycle of your favourite video games.
Adventure
Awaits
Adventure Awaits
Video game design studio
We'll begin at a video game design studio to see where and how the magic of video games happens! We’ll meet video game designers who’ll show us what programs and coding they use and how they build levels, characters and more!
Hardware factory
Next up, we’ll take a peek at what’s behind the screens of our games when we visit a hardware manufacturer. This is where parts like the electronic chips that make our consoles and computers work are made.
Electronics recycling
The last site we’ll be visiting on this virtual field trip will answer the question of what happens to our electronics after we’re done with them. At an electronics recycling facility, we’ll find out how our electronics get broken down and where the components go next.
Hardware factory
Next up, we’ll take a peek at what’s behind the screens of our games when we visit a hardware manufacturer. This is where parts like the electronic chips that make our consoles and computers work are made.
Who is this for?
- Any math, science, social studies and languages classes with students interested in video games, their creation and the impact they can have on the environment
- Social studies and language classes investigating either of the following Sustainable Development Goals: Industry, Innovation and Infrastructure; Responsible Consumption and Production
- Math classes looking for career-based applications of coding, geometry, and perspective views and scale in 3D models
- Computer technology classes researching the impact current technologies have on the environment, as well as those interested in developing hardware and software for a specific purpose
- Media Arts students exploring emerging technologies and tools
- Science classes investigating the sustainability of products and their lifecycle
- Career programs promoting disciplines in environment, arts and culture, and/or ICT
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We're here to support you.
E2 provides educational resource materials for every trip to help educators link the virtual field trip to their academic subject area. Our educational materials follow the experiential learning principles of participate, reflect, apply.
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FAQs
Find answers to common questions about the registration process, program details, and participation requirements.
At its core, an E2 program is a live broadcast during which you and your students will visit multiple sites and meet multiple industry experts all in a single class period, without the cost and hassle of bus transportation or permission slips. During the event, you and your students can ask the experts questions via our interactive Slido platform.
But an E2 program starts before the one-hour broadcast and can continue afterwards, as well. Each of our educational programs is built around a curriculum-aligned theme, and we provide educational materials for you to use both before and after the event, including discussion questions, mind maps, experiential learning activities, reflection questions, links to external resources and more. In addition, if your students asked any questions that were not answered during the live broadcast, we'll follow up with the experts on your behalf and get answers!
E2 programs are designed to fit easily into any curriculum, and we're happy to answer any and all questions you might have on how to do so, either by email or live chat.
E2 Adventures are designed for students in Grades 6 through 12. We're currently working on developing virtual field trips for a younger audience! If you'd be interested in providing feedback on how we can adapt our field trips to students in Grades 2 through 5, please send an email to info@e2adventures.com.
Our educational approach is what makes our virtual field trips so special. E2 field trips are:
• Live: Whether we're visiting a site in Canada, Iceland, Australia or Japan, you'll meet the experts live, in real time.
• Interactive: Using the innovative Slido platform, your students can ask questions at any time. They'll also participate in polls, answer trivia questions and maybe even vote on the next thing they want to see! E2 virtual field trips engage students in active learning.
• Curriculum-aligned: How could an E2 Adventure fit in with your particular curriculum requirements? That's easy! All of our events are multidisciplinary, and we provide educational resources that will help you seamlessly integrate the field trip into your classroom learning.
During each and every live broadcast, students can ask the experts questions in real time via the Slido platform. Several questions will be answered during the event. Questions that are not answered during the broadcast will be sent to the experts so that they can answer them in writing in a document we will email to you the following week—providing another opportunity for you and your students to circle back to what they learned!
Our events team will also engage your students during the trip by posting live polls and getting students' input on what they'd like to see next.
For a list of the live, interactive, virtual field trips currently in production this school year, visit the Programs & Events page. If there's something you'd like to see that's not currently offered, let us know by emailing us at info@e2adventures.com!
Our virtual field trips are one hour long. You and your students can join the Slido event up to half an hour before the broadcast starts to answer introduction polls and test your knowledge of the subject!
Once your registration is confirmed, we will send you field trip-specific educational resources that you can use before or after the event. We'll communicate with you two weeks prior to the event with more information, as well as one day before the event as a reminder.
It's easy to stream the live broadcast or show an asynchronous version of an E2 Adventure. All you need is your classroom computer and projector!
You can choose to stream the event on YouTube or Vimeo. You will be provided with both links prior to the broadcast, and you can open the links up to 30 minutes before the start of the broadcast.
Share the provided Slido link and/or QR code with your students up to 30 minutes before the start of the broadcast. They can start to interact with the events team via live polls and multiple-choice questions.
No downloads! Just make sure that your school's firewalls don't prevent you or your students from accessing YouTube/Vimeo or Slido.
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